|
|
Welcome
to our bi-weekly
Club
of Amsterdam Journal.
"Gaming in 2020 -
how gaming is influencing everybody.
Games for
business development
training
fun
mobile phones
relation management
etc
The development of the
technological tools has made it possible to make computer games and
in the past decades games have conquered the world. What started with
simple games like 'space invaders' and 'pong' seems to be influencing
far more than our free time. And not just kids play games anymore.
Through the development of games we now are getting new perceptions
of our world. By creating new technology and in using new tools we recreate
ourselves, and the world around us.
It is an undemocratic process; there is no legislative body, no scientific
council, nor a political one which has a blueprint how this will influence
our world, how this process should play out.
Like nobody ever voted for printing, for steam engines, penicillin,
telephones, televisions or the internet. But they happened and changed
our lives.
This evening you will be confronted with different outlooks on the future
of games. You are confronted with ideas about a future, based on the
knowledge the speakers now have and the expectations of their development
and influence.
You are invited to join the discussion how the future of games will
change your live." - Event concept:by Carla Hoekendijk
In case you
would like to hear more and also share your thoughts, then email us
or visit our next event about
the
future of Games
on April 23. Location:
Cultuurhuis
Diamantslijperij, Tolstraat 129, 1074 VJ Amsterdam
Felix
Bopp, editor-in-chief
|
|
|
.Games
for older 'kids' |
Enterprise
The entrepreneurs game Enterprise is an online game that develops
and trains the entrepreneurs skills needed to do business. It
was designed to teach young people in school to acquire business
and entrepreneur competencies through play. Players receive a
virtual seed capital. From that moment on, they will be expected
to run their business successfully. Participants may opt for any
of four choices media, gardening, ICT and beauty parlour
as well as for their base of operations. The game offers
countless possibilities, opportunities and situations that also
occur in real business life. Some examples: the virtual entrepreneurs
can hire, train and fire people, start a media campaign, do marketing
research and adapt their own prices. Enterprise allows simultaneous
playing by groups of up to 30 players, entering into mutual competition
or working together as colleague entrepreneurs. This game was
co-produced by ROC West-Brabant, Games Factory Online and RANJ.
AMERICA'S
ARMY 3
"Nobody knows military simulations like the world's premier
land force, the United States Army. So, when the Army began making
the America's Army game to provide civilians with insights on
Soldiering from the barracks to the battlefields, it sent its
talented development team to experience Army training just as
a new recruit would. The developers crawled through obstacle courses,
fired weapons, observed paratrooper instruction, and participated
in a variety of training exercises with elite combat units, all
so that you could virtually experience Soldiering in the most
realistic way possible."
FloodSim
FloodSim, is a policy
based game where the player is in charge of all government spending
on flooding for 3 years.
FloodSim puts you
in control of all flood policy decisions and spending in the UK
for 3 years. Whether its deciding how much money to allocate to
flood defences, deciding where to build houses, or how best to
inform people about the risk of flooding, you are in control.
FloodSim is a serious
game with the aims to raise awareness of the vast number of issues
surrounding flood policy and Government expenditure and to increase
citizen engagement through an accessible simulation.
Virtual
BattleSpace
Serious Games are used by SWEDINT during command post exercises
to visualise the situation in area of responsibility e.g. virtual
helicopter reconnoitre. Untied Nations Police Officers Course
(UNPOC) uses serious games to train UN police officers how to
handle different situations in a mission area, map reading, radio
communication and writing reports. The game used is Virtual BattleSpace
(VBS).
Venture
Arctic
In Venture Arctic, players create and control ecosystems
of Arctic animals. You can blow the scent of a beached bowhead
whale to a hungry wolverine, melt snow to feed epic herds of caribou,
or freeze over the ocean to protect schools of arctic cod from
ravenous puffins and seals.
The game is based
on the seasonal rhythms of the Arctic in the summer animals
fatten up on grasses, in the fall the oceans are choked with plankton,
and in the winter animals must struggle to survive.
Players must balance
life and death, sickness and health, and discover the natural
rhythms of the animals in one of the wildest and harshest biomes
on earth. Its a broad, epic game, and one that can make
kids, and even hard-core gamers, think in ways that they may never
have experienced before.
|
|
.Next
Event |
the
future of Games
Thursday,
April 23, 2009
Registration: 18:30-19:00,
Conference: 19:00-21:15
Location: Cultuurhuis
Diamantslijperij, Tolstraat 129, 1074 VJ Amsterdam
The conference language is English.
Supporter:
Instituut voor Media en Informatie Management,
Hoogeschool
van Amsterdam
Our speakers are
Jeroen
Elfferich,
CEO, Ex Machina
David
Nieborg,
PhD researcher, Amsterdam School for Cultural Analysis (ASCA)
Kars
Alfrink,
Interaction
Designer, Leapfrog
GAF
van Baalen ,
Co-owner, Concept and artdirection, Ranj Serious Games
Ellen
de Lange-Ros,
Owner, Faxion
Moderated by Matthijs
Dierckx Kuijper,
Publisher, het Redactielokaal
|
|
.Club
of Amsterdam blog |
|
|
Club
of Amsterdam blog
http://clubofamsterdam.blogspot.com
April
5:
Visions
for a Sustainable Future
February 10:
How
China, A Rising World Power Deals with the Current Crisis and Challenges
Facing the World
January
5:
It
Happened
January
5:
The
Real Truth About Beauty: A Global Report
|
|
|
|
.News
about the Future |
|
|
|
|
|
Fluorescent
Silk
Silk thread is made
by pulling threads from cocoons made by silkmoth larvae (silkworms).
Researchers have now developed three lines of transgenic silkworms.
The first line produces silk threads that emit green, red, or orange
fluorescent light. These threads were created by introducing into
silkworm eggs genes that promote the generation of fluorescent proteins.
Silk thread is made by pulling threads from cocoons made by silkmoth
larvae (silkworms). Researchers have now developed three lines of
transgenic silkworms. The first line produces silk threads that
emit green, red, or orange fluorescent light. These threads were
created by introducing into silkworm eggs genes that promote the
generation of fluorescent proteins. The National Institute of Agrobiological
Sciences (NIAS) has been able to achieve green fluorescence using
genes extracted from jellyfish, a technique developed by Nobel Prize-winning
chemist Osamu Shimomura, and red and orange fluorescence with genes
extracted from coral, a technique that has already been used in
commercial applications.
|
|
|
|
|
|
| |