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Books about the future of Children
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47 Children

. Books about the future of Children

Generation Digital: Politics, Commerce, and Childhood in the Age of the Internet
by Kathryn C. Montgomery (Author)

Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital, media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture.

The media have pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts -- as a participant and as a media scholar -- the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns -- about sexuality, smoking, and political involvement -- borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digital chronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online.

Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.

Creative Problem Solving: An Introduction, Fourth Edition
by Donald J. Treffinger (Author), Scott G. Isaksen (Author), K. Brian Stead-dorval (Author)

Creative Problem Solving is a process that allows people to apply both creative and critical thinking to find solutions to everyday problems. Creative Problem Solving can eliminate the tendency to approach problems in a haphazard manner and, consequently, prevents surprises and/or disappointment with the solution. Used by thousands of group leaders seeking a friendly introduction to using Creative Problem Solving, this book is a time-honored classic. Creative Problem Solving: An Introduction is based on more than five decades of extensive research, development, and field experience in educational settings, businesses, and many other organizations. Written for both group leaders and individuals seeking a systematic way to build innovative and effective solutions, Creative Problem Solving is perfect for any type of setting. This definitive guide shows you how to find successful solutions to important challenges. Creative Problem Solving (CPS) can help your students to approach problems and deal with change in a deliberate and constructive way, and consequently build their confidence and success in working with complex issues. This revised and updated fourth edition includes: easy-to-follow instructions for using Creative Problem Solving; practical tools for understanding the challenge, generating ideas, and preparing for action; expanded guidelines for planning your approach to Creative Problem Solving; strategies that ensure successful group dynamics; the latest trends in creative thinking and group problem solving; and practical suggestions for those new to Creative Problem Solving.

Team Challenges: 170+ Group Activities to Build Cooperation, Communication, and Creativity
by Kris Bordessa (Author)

Grades 3-8. This helpful resource provides educators and counselors a wide variety of activities designed to cultivate teamwork. Students are required to think outside the box, communicate clearly, and cooperate with each other in order to complete team assignments. Examples of activities include: moving a pile of ping-pong balls from one location to another, building a bridge out of marshmallows and toothpicks, and creating a miniature amusement park. Students learn from each other and from observing students on other teams.

Designing Outdoor Environments for Children
by Lolly Tai (Author), Mary Taylor Haque (Author), Gina K. McLellan (Author), Erin Jordan Knight (Author)

For those who want to offer children the learning and growing experiences possible in planned outdoor environments, there is no better ally than this book. Designing Outdoor Environments for Children is a complete, practical toolkit for planning, designing, installing, and maintaining sustainable children's landscapes and play yards. This expert guide can enrich and improve every aspect of the experience, from launching the idea to obtaining funding, from ecological planning to involving children as participants.

Digital Youth, Innovation, and the Unexpected
by Tara McPherson (Editor)

Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers of technological change, recognizing that these new technologies are embedded in larger social systems -- school, family, friends.

The chapters consider such topics as (un)equal access across economic, racial, and ethnic lines; media panics and social anxieties; policy and Internet protocols; media literacy; citizenship vs. consumption; creativity and collaboration; digital media and gender equity; shifting notions of temporality; and defining the public/private divide.

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