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by: Gerd Leonhard,
type: Articles
in: 09 the future of Media & Entertainment

more....

by: Scott G,
type: Articles
in: 09 the future of Media & Entertainment

How information overload, data glut, and media excess will lead to consumer revolt that puts an end to marketing, advertising and public relations as we know it.more....

by: Institute for the Future,
type: Articles
in: 09 the future of Media & Entertainment

Today's world of increasing market fragmentation calls into question the effectiveness of the segmentation methods companies use to understand their markets and address consumer needs.more....

by: Hugo de Bruin, HDB-interactive,
type: Articles
in: 09 the future of Media & Entertainment

To make a fair prediction of where the future of Digital Media and Home Entertainment is heading, an analysis of its history is imperative. There are major lessons to be learned from the past, since many initiatives failed to succeed while some became a huge success.more....

by: OECD,
type: Articles
in: 09 the future of Media & Entertainment

The OECD has published a panel report on content and broadband. The panel was designed to analyse and discuss changing digital broadband content value chains and business models and help identify new challenges and issues facing the development and delivery of digital content.
more....

by: Hugo de Bruin, HDB-interactive,
type: Articles
in: 09 the future of Media & Entertainment

This piece will focus on the possible future development of Digital Media in the context of the current media industry and the consumer. It is well expected that Digital Media will become important means for all kinds of businesses to communicate with their customers, BtoB as well as BtoC. This article will zoom into the high level value chain of the present day media industry and we will engage in some high level predictions about the things that might change over the coming years.more....

by: EC Directorate-General Information Society,
type: Articles
in: 09 the future of Media & Entertainment

This book shows how the IST Priority is working towards a vision of the future of IST that puts people first (“ambient intelligence”). It focuses on the use of IST within three key settings: by individuals and in the home (intelligent spaces); by enterprises and in the workplace (the knowledge economy); and by public services and society at large (digital communities). A fourth section covers core technologies which underpin future services and applications across these scenarios (enabling technologies).

The book presents a snapshot of the IST Priority at the current time, providing insights on what, in many ways, is a complex and intricate RTD effort. This edition focuses, in particular, on the transition from the 5th to the 6th Framework Programme of EU funded research. The articles outline the rationale for and objectives of IST research, as well as key technological challenges and policy issues relating to specific areas of the programme. They also summarise recent IST projects and describe results from certain completed projects. Each of the articles is referenced to relevant Strategic Objectives under the IST Work Programme 2003-2004.
more....

by: Gerd Leonhard,
type: Articles
in: 09 the future of Media & Entertainment

I am a serious movie fan, and so the other night I had a bizarre dream: I was catapulted into the opening scene of my own sequel of ‘Mission: Impossible’, and the mission – should I chose to accept it - was to rebuild the music business from scratch. The industry we know it was “Gone with the Wind”, and it was my job to reassemble it.
Despite the distinct megalomania flavor (which, you have to admit, is a distinct component of every ‘Mission: Impossible’), this idea resonated nicely in a “Titanic” kind-of- way and I agreed to accept the mission. The next morning I awoke and felt that I had to try to deliver what I promised, dream or not. Yes, I know “What Lies Beneath” but… ‘A few good men’ must do it.
So, here is my 10-step program for the Impossible Mission of restructuring the music business, ‘Men in Black’ notwithstanding.
more....

by: Institute for the Future,
type: Articles
in: 09 the future of Media & Entertainment

This report focuses on four new entertainment media: Web logging (blogging), digital music, massively multiplayer online games, and alternate reality games.
more....

by: Milverton Wallace,
type: Articles
in: 09 the future of Media & Entertainment

Milverton Wallace's contribution to the process of re-thinking the concept and practice of literacy for the digital age and the iPod/Google generation.more....


type: Articles
in: 09 the future of Media & Entertainment

What is the influence of all this media to our children, society in general? What can be done to improve this? How can we improve our learning systems using media annd technology to make sure our children can rapidly change/adapt to deal with the future changes? Who will control global digital access in the future? What about universal access? Multilingualism? Mobile learning systems? Media conglomerations? Is this really we media or their media? How to organize the overflow of information coming to us? Wikipedia example? Who owns what kind of information and who can manipulate what?more....

by: WSIS - World Summit on the Information Society,
type: Articles
in: 09 the future of Media & Entertainment

The European regional conference proposes the vision of an Information Society, where all persons, without distinction of any kind, exercise their right to freedom of opinion and expression, including the freedom to hold opinions without interference, and to seek, receive and impart information and ideas through any media and regardless of frontiers. more....

by: Institute for the Future,
type: Articles
in: 09 the future of Media & Entertainment

New technologies are driving the world toward more connectivity. As these technologies mature and interact with one another, they will create an increasingly complex world, drive new behaviors, and create more transparency.more....

by: DG Enterprise, European Commission,
type: Articles
in: 09 the future of Media & Entertainment

Publishing Market Watch is a 12 month project analysing the competitiveness of the European publishing industry. It is being undertaken on behalf of the European Commission’s DG Enterprise by a team led by Rightscom, a specialist consultancy based in London (www.rightscom.com), with a substantial contribution from the Turku School of Economics and Business Administration (Media Group) in Finland (www.tukkk.fi). The project will help the European Commission understand the challenges faced by the publishing industry in Europe, and will provide publishers with valuable additional intelligence that will help them focus their efforts to maintain or improve their competitiveness.
more....

by: Intel Research,
type: Articles
in: 09 the future of Media & Entertainment

Explosive growth of wireless networks and devices will have a huge impact on the core network itself. The network equipment infrastructure, converged devices and valuable services that are enabling the unwired future represent an enormous opportunity for computing and communication companies and the businesses and consumers they serve.more....

by: Gerd Leonhard,
type: Articles
in: 09 the future of Media & Entertainment

The music industry is in a very exciting if somewhat stressful transition phase - and one through which the other so-called 'content industries' (film, television and publishing) will also have to pass. Seven years after the first digital music 'revolution' and the subsequent burst of the .com bubble, the 'creatives' (musicians, producers, writers, composers…) are finally starting to get a glimpse of what a 'second generation music business' may ultimately have in store for them: less hassle and more cash. more....

by: Ray Kurzweil,
type: Articles
in: 09 the future of Media & Entertainment

We are moving towards an era of software-based musical instruments, intelligent accompanists, and music as information, says Ray Kurzweil in highlights from his keynote speech at the 2003 Audio Engineering Society convention. more....

by: Roumeen Islam, World Bank Institute,
type: Articles
in: 09 the future of Media & Entertainment

This volume explores the role of the media as a watchdog of government and the corporate sector, and the policies that prevent the media from exercising that role. The book assesses the media’s function as transmitters of new ideas and information.Press Release "Free and Independent Media Empower the Poor and Spur Development" more....

by: Gerd Leonhard,
type: Articles
in: 09 the future of Media & Entertainment

Why the music industry should pay very close attention to blogs, photo-sharing, ringtone-mixers, and social networking more....

by: Evalueserve,
type: Articles
in: 09 the future of Media & Entertainment

By redefining the way people receive and distribute information, the Internet has provided a new dimension for people to express themselves freely. This has been further facilitated by tools such as Blogs and Podcasts, which enable people to share their opinions, ideas, etc., without bothering about how to reach the end audience. The Internet has acted as a catalyst for the development of new means of entertainment, such as mobile phones, IP TV, online games, iPod, etc. Today, it has become an invisible web woven around our lives on which we depend for all our requirements, whether it be entertainment, information or communication. more....

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